Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you’re redeemed, you’re doomed to wander the earth alone for all eternity.
In Din’s Curse, you will be able to explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.
What’s New in This Release: [ read full changelog ] · changed item glow to match item colors (Valgor) · now build.cfg controls whether or not manual link appears · get info on mac now shows version correctly (Aet) · treasure quests no longer tell you about any reputation gain (Caal) · respecing skills with status effects now works better (TheRani) · can now select other players with F1 – F8 (Aganazer) · fixed key select background · fixed duplicate input background · now only show hotkey on use slots if hotkey name is one character long · added a Ways Back to Town help topic · added Ways Back to Town to manual · stunned monsters (and others that can’t move) can no longer block, dodge, evade, etc. (Heinosity) · fixed Egg Sac spelling (Roswitha) · Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity) · now npcs in town look towards the center of town · townspeople now look towards danger in town (Framistan) · decreased shatter & bone shatter damage · spells like frost nova can no longer go through walls · fire elemental now has a 2 minute reuse time, but is now much more powerful · hidden creatures can see through stealth a little better now · fixed a way that a summoned creature could attack player (Teddy) · fixed liches not following the leader correctly (Roswitha) · fixed looking for some steel wording (Roswitha) · added deadly poison icon (Valgor) · increased area heal mana a little, but heal a lot (Jorlen) · fixed some trap names (Kruztee/Roswitha) · made town attack ending a bit more full proof (Roswitha) · quest monsters can no longer get upgraded (Roswitha) · changed protocol version · added advanced Ego mode (half xp for achievements below your level) · added advanced Unlucky mode (-50 magic find to start off) · added advanced Poverty mode (-50 item find and -50 money find to start off) · added advanced Honorable Death mode (losing the town kills you) · added advanced Fragile mode (half health) · changed skill power needed to a float for a bit more control (Magitek) · chaos lord summons no longer use the earthquake skill (a little safer for the player) · summoned chaos lords no long make stomping noises · increased health/damage of summoned chaos lord (iligiann) · increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69) · fixed getting unique monsters in monster quest (Annalisa) · changed personal gift chests from basically small to large chests (Kruztee) · monsters that give quests and other neutral monsters will no longer attack pets (Kruztee) · crushing blow item magic modifier now applies to magic crushing blow also (Stardusts) · critical hit item magic modifier now applies to magic critical hit also · made holy fire a bit more powerful (iligiann) · fixed gabardine spelling (Roswitha) · can now walk through ghosts that have revenge quests (Marcin) · mini-volcanos no longer show dot on mini-map (Valgor) · totems are now considered inanimate, no longer break stealth (viper34j) · quest monsters can no longer fall down pit traps (Aganazer) · names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69) · added some grass to town centers · fixed yellow crystals not glowing · each crystal color now glows at a different speed · added a little bit more clutter to some of the dungeons · skulls no longer have collision · set, unique, artifact, and legendary items now get better automatic damage/armor bonuses